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← Clan Rename Logs

Check report Clan Rename Logs v1.0.2

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileClanRenameLogs.cs · 15 KB · 1 source file · 459 lines
StatusChecked, 4 findings
Uploaded2026-09-25 (13 days ago)
Compile checkCompiles on Carbon · compiles without Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-01), 2026-10-02 (6 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

ClanRenameLogs.cs

Declares // Requires or // Reference for: Clans, Reborn. Not present on the check box, so the errors below are expected until it is.

No hot-path hooks registered.

SHA-256 of this file

d96b905465b1605647836eb2c3ea7a2b6ef6c7d16be5d7f81af6b7171d67add7

Hooks it registers 4

InitOnNewSaveOnServerSaveUnload

Findings 4

Network 2

LevelWhatWhereLine
note URL in source ClanRenameLogs.cs:2 // https://chaoscode.io/resources/clans-reborn.14/
note Oxide/Carbon web request ClanRenameLogs.cs:444 webrequest.Enqueue(d.WebhookUrl, json, (code, response) =>

Steam IDs and admin 1

LevelWhatWhereLine
note changes or checks admin status ClanRenameLogs.cs:246 if (!arg.IsAdmin)

Config writes 1

LevelWhatWhereLine
note writes the config file ClanRenameLogs.cs:66 SaveConfig();

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.