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← Gathering Basket

Check report Gathering Basket v1.0.0

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileGatheringBasket.cs · 64 KB · 1 source file · 1867 lines
StatusChecked, 8 findings
Uploaded2026-09-25 (13 days ago)
Compile checkDoes not compile on Carbon · needs Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-01), 2026-10-02 (6 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

GatheringBasket.cs

GatheringBasket.cs(723,59): error CS1593: Delegate 'Func<BasePlayer, Item, int, bool>' does not take 2 arguments
GatheringBasket.cs(725,66): error CS1593: Delegate 'Action<Item, bool, BasePlayer>' does not take 2 arguments
GatheringBasket.cs(1112,81): error CS1593: Delegate 'Action<Item, int, BasePlayer>' does not take 2 arguments
GatheringBasket.cs(1113,81): error CS1593: Delegate 'Action<Item, int, BasePlayer>' does not take 2 arguments

Hot-path hooks (these run very often; what each one does inside):

HookLineDoes
OnPlayerSleepEnded584nothing heavy found
OnPlayerDeath595nothing heavy found
CanLootEntity1172nothing heavy found
OnLootEntity1181CUI send
OnItemRemovedFromContainer1233nothing heavy found
OnItemAddedToContainer1250nothing heavy found
OnDispenserGather1274nothing heavy found
OnDispenserBonus1281nothing heavy found
OnEntityKill1314nothing heavy found

SHA-256 of this file

84f4b1faff4de3a1280fd52fd4aa6b12ff378a0cd70e46b244a747b36c3173ce

Hooks it registers 21

InitOnBasketItemChangedOnCollectiblePickedupOnDispenserBonusOnDispenserGatherOnEntityKillOnGrowableGatheredOnItemAddedToContainerOnItemRemovedFromContainerOnLootEntityOnNewSaveOnPlayerConnectedOnPlayerDeathOnPlayerDisconnectedOnPlayerLootEndOnPlayerRespawnedOnPlayerSleepEndedOnPluginLoadedOnServerInitializedOnServerSaveUnload

Findings 8

Steam IDs and admin 6

LevelWhatWhereLine
note changes or checks admin status GatheringBasket.cs:420 if (!IsAdmin(player))
note changes or checks admin status GatheringBasket.cs:433 if (player != null && !IsAdmin(player))
note changes or checks admin status GatheringBasket.cs:532 if (!_config.AllowPlayerReset && !permission.UserHasPermission(player.UserIDString, ResetPermission) && !IsAdmin(player))
note changes or checks admin status GatheringBasket.cs:1176 if (player != null && (container.OwnerID == player.userID || IsAdmin(player)))
note changes or checks admin status GatheringBasket.cs:1778 private bool IsAdmin(BasePlayer player)
note changes or checks admin status GatheringBasket.cs:1780 return player != null && (player.IsAdmin || permission.UserHasPermission(player.UserIDString, AdminPermission));

Game control 1

LevelWhatWhereLine
note repeating timer GatheringBasket.cs:288 _autoSaveTimer = timer.Every(_config.AutoSaveInterval, SaveDirty);

Config writes 1

LevelWhatWhereLine
note writes the config file GatheringBasket.cs:368 SaveConfig();

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.