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← Haven Use Containers

Check report Haven Use Containers v1.0.0

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileHavenUseContainers.cs · 48 KB · 1 source file · 1469 lines
StatusChecked, 3 findings
Uploaded2026-09-25 (13 days ago)
Compile checkCompiles on Carbon · compiles without Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-01), 2026-10-02 (6 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

HavenUseContainers.cs

Declares // Requires or // Reference for: ItemRetriever. Not present on the check box, so the errors below are expected until it is.

No hot-path hooks registered.

SHA-256 of this file

a1a081cf9da5020b13d90949933b1e6efd71ab2b395620bc890211224f737610

Hooks it registers 6

InitOnPlayerDisconnectedOnPluginLoadedOnPluginUnloadedOnServerInitializedUnload

Findings 3

Game control 1

LevelWhatWhereLine
note repeating timer HavenUseContainers.cs:413 _refreshTimer = timer.Every(_config.RefreshIntervalSeconds, RefreshInventories);

Config writes 2

LevelWhatWhereLine
note writes the config file HavenUseContainers.cs:1260 SaveConfig();
note writes the config file HavenUseContainers.cs:1293 SaveConfig();

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.