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Check report Hotwire v1.1.2

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileHotwire.cs · 152 KB · 1 source file · 3433 lines
StatusChecked, 19 findings
Uploaded2026-09-25 (13 days ago)
Compile checkCompiles on Carbon · compiles without Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-01), 2026-10-02 (6 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

Hotwire.cs

No hot-path hooks registered.

SHA-256 of this file

73f3f3c1d8b47c5ab2841712ed0e439570782c9be9d4f3a6170dcb5c3caa29c1

Hooks it registers 6

InitOnAdvancedStatusLoadedOnServerInitializedOnUserConnectedOnUserDisconnectedUnload

Findings 19

Network 2

LevelWhatWhereLine
note URL in source Hotwire.cs:212 public string Url = "https://umod.org/games/rust.json";
note Oxide/Carbon web request Hotwire.cs:1679 webrequest.Enqueue(_config.Framework.Url, null, (code, response) =>

Files and server config 3

LevelWhatWhereLine
note file system write or delete Hotwire.cs:1348 File.WriteAllText(path, $"Written by Hotwire at {DateTime.Now:yyyy-MM-dd HH:mm:ss}{Environment.NewLine}");
note file system write or delete Hotwire.cs:2768 File.WriteAllText(probe, "");
note file system write or delete Hotwire.cs:2769 File.Delete(probe);

Game control 5

LevelWhatWhereLine
note repeating timer Hotwire.cs:419 // out. timer.Every() returns the former.
note repeating timer Hotwire.cs:493 _scanTimer = timer.Every(10f, Scan);
note repeating timer Hotwire.cs:498 _frameworkTimer = timer.Every(minutes * 60f, CheckFrameworkRelease);
note repeating timer Hotwire.cs:1165 _countdownTimer = timer.Every(1f, CountdownTick);
note repeating timer Hotwire.cs:1893 _menuTimer = timer.Every(5f, RefreshOpenMenus);

Config writes 9

LevelWhatWhereLine
note writes the config file Hotwire.cs:364 SaveConfig();
note writes the config file Hotwire.cs:650 if (changed) SaveConfig();
note writes the config file Hotwire.cs:1262 SaveConfig();
note writes the config file Hotwire.cs:2442 SaveConfig();
note writes the config file Hotwire.cs:2632 SaveConfig();
note writes the config file Hotwire.cs:2960 SaveConfig();
note writes the config file Hotwire.cs:3045 SaveConfig();
note writes the config file Hotwire.cs:3066 SaveConfig();
note writes the config file Hotwire.cs:3088 SaveConfig();

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.