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Check report Live Stats v1.9.816

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileLiveStats.cs · 151 KB · 1 source file · 3336 lines
StatusChecked, 7 findings
Uploaded2026-09-25 (13 days ago)
Compile checkCompiles on Carbon · compiles without Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-01), 2026-10-02 (6 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

LiveStats.cs

No hot-path hooks registered.

SHA-256 of this file

bee67e8f29d5ca9e2f0d3c024c2ae205ef778aa49aaa94d93dc0841e153a3537

Hooks it registers 14

InitOnEntityDeathOnEntityTakeDamageOnNewSaveOnPlayerConnectedOnPlayerDisconnectedOnPlayerInputOnPlayerLanguageChangedOnPlayerRespawnedOnPluginLoadedOnPluginUnloadedOnServerInitializedOnServerShutdownUnload

Findings 7

Game control 6

LevelWhatWhereLine
note repeating timer LiveStats.cs:355 _timer = timer.Every(config.UpdateInterval, () =>
note repeating timer LiveStats.cs:363 timer.Every(300f, () =>
note repeating timer LiveStats.cs:370 _statsFlushTimer = timer.Every(20f, FlushDirtyStats);
note repeating timer LiveStats.cs:376 timer.Every(cleanupInterval, CleanupOldPlayerStats);
note repeating timer LiveStats.cs:386 _idleTimer = timer.Every(idleInterval, CheckIdlePlayers);
note repeating timer LiveStats.cs:395 timer.Every(180f, PruneDamageTracking);

Config writes 1

LevelWhatWhereLine
note writes the config file LiveStats.cs:431 SaveConfig();

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.