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← Material Decay Multiplier

Check report Material Decay Multiplier v1.0.1

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileMaterialDecayMultiplier.cs · 82 KB · 1 source file · 2289 lines
StatusChecked, 7 findings
Uploaded2026-09-25 (13 days ago)
Compile checkCompiles on Carbon · compiles without Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-01), 2026-10-02 (6 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

MaterialDecayMultiplier.cs

Hot-path hooks (these run very often; what each one does inside):

HookLineDoes
OnEntityTakeDamage81nothing heavy found

SHA-256 of this file

f8cdd535a0f16e17ed0c2459f8143ee36f64230e597248db29c0352d921fbb66

Hooks it registers 3

InitOnEntityTakeDamageUnload

Findings 7

Steam IDs and admin 1

LevelWhatWhereLine
note changes or checks admin status MaterialDecayMultiplier.cs:1487 return player.IsAdmin || permission.UserHasPermission(player.UserIDString, PermissionAdmin);

Game control 1

LevelWhatWhereLine
note repeating timer MaterialDecayMultiplier.cs:1302 checkViewTimer = timer.Every(interval, UpdateCheckViewDisplays);

Config writes 5

LevelWhatWhereLine
note writes the config file MaterialDecayMultiplier.cs:1431 SaveConfig();
note writes the config file MaterialDecayMultiplier.cs:1439 SaveConfig();
note writes the config file MaterialDecayMultiplier.cs:1992 SaveConfig();
note writes the config file MaterialDecayMultiplier.cs:2012 SaveConfig();
note writes the config file MaterialDecayMultiplier.cs:2019 SaveConfig();

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.