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Official MixMods Free AI disclosed Checked v0.1.3

MiX Settlers v0.1.3

by MixMods · Free · listed 2026-09-28 (10 days ago), updated 2026-10-02 (6 days ago)

Places small NPC settler camps beside the roads: a lit campfire, tethered scientists with normal game AI and loot, loot barrels, a chance of a crate and a small map marker. Camps start at StartCamps (6) 30 seconds after load, grow by CampsPerDay (2) for each day since the wipe up to MaxCamps (14), and keep their distance from monuments, player buildings, players and each other. Dead scientists return after RespawnMinutes (30). Admin command /settlers status|list|add|here|clear, console mixsettlers. Config: StartCamps, MaxCamps, ScientistsPerCamp, RespawnMinutes, RoadsideOnly, MapMarker, Announce. Maps without roads get no camps unless RoadsideOnly is turned off. No dependencies. Needs a map of about 3000 m or more: on a 1500 m map every road ran too close to the edge and no camps were placed. Free. Tested alone on Carbon 2.0.259.0 with Rust build 25454815 on 2026-09-28: it loads, writes its config, registers its commands and unloads cleanly with no other plugin installed. Menus and player actions need a player in game and were not exercised on the test server. The zip holds the plugin, a README and the licence: free to run and change on your own servers, no resale, no re-hosting. Feedback and bug reports: message B1 on the MixMods Discord.

Tagsnpcsscientistscampsroadspve

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Download MixSettlers-0.1.3.zip (8 KB) Check report · 2 findings

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