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Check report MiX Skill Tree v1.0.9

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileMixSkillTree-1.0.9.zip · 163 KB · 1 source file · 639 lines
StatusChecked, 4 findings
Uploaded2026-09-28 (10 days ago)
Compile checkCompiles on Carbon · compiles without Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-01), 2026-10-02 (6 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

MixSkillTree.cs

Hot-path hooks (these run very often; what each one does inside):

HookLineDoes
OnDispenserGather195nothing heavy found
OnDispenserBonus200nothing heavy found
OnCollectiblePickup205nothing heavy found
OnEntityDeath221nothing heavy found

SHA-256 of this file

8e4c8e88ce17297ab46fbba6c2b8e01884327f66f0c704e6ab1fb8ffc94f434c

Hooks it registers 10

InitOnCollectiblePickupOnDispenserBonusOnDispenserGatherOnEntityDeathOnItemCraftFinishedOnPlayerConnectedOnPlayerDisconnectedOnServerInitializedUnload

Findings 4

Game control 2

LevelWhatWhereLine
note repeating timer plugins/MixSkillTree.cs:111 _timer = timer.Every(2f, Flush);
note repeating timer plugins/MixSkillTree.cs:112 _saver = timer.Every(60f, SaveIfChanged);

Config writes 2

LevelWhatWhereLine
note writes the config file plugins/MixSkillTree.cs:83 SaveConfig();
note writes the config file plugins/MixSkillTree.cs:89 SaveConfig();

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.