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Check report The Risen v1.1.0 beta

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileTheRisen-1.1.0-beta.zip · 46 KB · 1 source file · 3773 lines
StatusChecked, 10 findings
Uploaded2026-10-04 (4 days ago)
Compile checkCompiles on Carbon · compiles without Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-02), 2026-10-04 (4 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

TheRisen.cs

Hot-path hooks (these run very often; what each one does inside):

HookLineDoes
OnPlayerSleepEnded1041nothing heavy found
OnNpcTarget1058nothing heavy found
OnEntityTakeDamage1067nothing heavy found
OnTurretTarget1079nothing heavy found
OnEntityDeath1081nothing heavy found
OnPlayerDeath1091nothing heavy found

SHA-256 of this file

7302232294625818de9d1ffacff74f8cead69d3a889c0af15130550c6188208c

Hooks it registers 21

InitOnCorpsePopulateOnEntityDeathOnEntityTakeDamageOnGroupPermissionGrantedOnGroupPermissionRevokedOnNpcTargetOnPlayerConnectedOnPlayerDeathOnPlayerDisconnectedOnPlayerSleepEndedOnPluginLoadedOnPluginUnloadedOnServerInitializedOnServerSaveOnTurretTargetOnUserGroupAddedOnUserGroupRemovedOnUserPermissionGrantedOnUserPermissionRevokedUnload

Findings 10

Steam IDs and admin 5

LevelWhatWhereLine
note changes or checks admin status TheRisen/TheRisen.cs:2096 private bool IsAdmin(BasePlayer player) => player.IsAdmin || permission.UserHasPermission(player.UserIDString, PermAdmin);
note changes or checks admin status TheRisen/TheRisen.cs:2419 var admin = IsAdmin(player);
note changes or checks admin status TheRisen/TheRisen.cs:2438 if (player != null && !IsAdmin(player))
note changes or checks admin status TheRisen/TheRisen.cs:2457 if (!IsAdmin(player)) return;
note changes or checks admin status TheRisen/TheRisen.cs:3325 if (player != null && !IsAdmin(player))

Game control 1

LevelWhatWhereLine
note repeating timer TheRisen/TheRisen.cs:738 _tick = timer.Every(TickSeconds, Tick);

Config writes 4

LevelWhatWhereLine
note writes the config file TheRisen/TheRisen.cs:2622 SaveConfig();
note writes the config file TheRisen/TheRisen.cs:2670 SaveConfig();
note writes the config file TheRisen/TheRisen.cs:2735 SaveConfig();
note writes the config file TheRisen/TheRisen.cs:3344 SaveConfig();

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.

Versions

VersionKindSizeFindingsStatusUploaded
1.1.0 beta currentupload46 KB10checked2026-10-04 (4 days ago)
1.0.0 betaupload32 KB9checked2026-09-29 (9 days ago)