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← Update Notice

Check report Update Notice v3.2.2

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileUpdateNotice.cs · 26 KB · 1 source file · 621 lines
StatusChecked, 11 findings
Uploaded2026-09-25 (13 days ago)
Compile checkDoes not compile on Carbon · needs Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-01), 2026-10-02 (6 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

UpdateNotice.cs

UpdateNotice.cs(354,39): error CS7036: There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)'
UpdateNotice.cs(358,22): error CS0029: Cannot implicitly convert type 'string' to 'int'
UpdateNotice.cs(362,22): error CS0029: Cannot implicitly convert type 'string' to 'int'
UpdateNotice.cs(366,22): error CS0029: Cannot implicitly convert type 'string' to 'int'
UpdateNotice.cs(370,22): error CS0029: Cannot implicitly convert type 'string' to 'int'
UpdateNotice.cs(371,22): error CS0029: Cannot implicitly convert type 'string' to 'int'
UpdateNotice.cs(372,22): error CS0029: Cannot implicitly convert type 'string' to 'int'
UpdateNotice.cs(373,22): error CS0029: Cannot implicitly convert type 'string' to 'int'
UpdateNotice.cs(374,22): error CS0029: Cannot implicitly convert type 'string' to 'int'
UpdateNotice.cs(375,22): error CS0029: Cannot implicitly convert type 'string' to 'int'
UpdateNotice.cs(376,32): error CS1503: Argument 1: cannot convert from 'int' to 'string'
UpdateNotice.cs(379,22): error CS0029: Cannot implicitly convert type 'string' to 'int'
UpdateNotice.cs(383,22): error CS0029: Cannot implicitly convert type 'string' to 'int'
UpdateNotice.cs(388,22): error CS0029: Cannot implicitly convert type 'string' to 'int'

No hot-path hooks registered.

SHA-256 of this file

ea5632ac2eeec2b3c0912abc714587ac8f17dabaa5155af838bd36c53919d256

Hooks it registers 2

InitLoaded

Findings 11

Network 10

LevelWhatWhereLine
note URL in source UpdateNotice.cs:17 //Check out our API host sponser YaMang's plugins at codefling.com: https://codefling.com/yamang-w
note URL in source UpdateNotice.cs:24 private const string ApiUrl = "http://api.yamang.xyz:2095/rustapi";
note URL in source UpdateNotice.cs:104 /// color code of the embed. You have to use Decimal numeral system, not Hexadecimal. Use color picker and converter: https://htmlcolorcodes.com/color-picker/ a
note URL in source UpdateNotice.cs:197 public string DiscordWebhookURL { get; set; } = "https://support.discordapp.com/hc/en-us/articles/228383668";
note URL in source UpdateNotice.cs:576 description = $"Alert Time: {DateTime.Now:yyyy-MM-dd HH:mm:ss}\nVisit [Umod](https://umod.org/plugins/update-notice) for more information or [Discord](https://d
note URL in source UpdateNotice.cs:577 url = "https://discord.gg/EyRgFdA",
note URL in source UpdateNotice.cs:579 thumbnail = new Thumbnail { url = "https://assets.umod.org/images/icons/plugin/5ea987f1379b2.png" },
note URL in source UpdateNotice.cs:580 footer = new Footer { icon_url = "https://assets.umod.org/user/7O3gGkDgaP/14G1myUYST6LEi2.png", text = "Created by Psystec" }
note Oxide/Carbon web request UpdateNotice.cs:471 webrequest.Enqueue(ApiUrl, null, (code, response) =>
note Oxide/Carbon web request UpdateNotice.cs:586 webrequest.Enqueue(_configuration.DiscordWebhookURL, payload, (code, response) =>

Game control 1

LevelWhatWhereLine
note repeating timer UpdateNotice.cs:328 timer.Every(_checkingInterval, CompareVersions);

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.