Build button menus in game. /mixmenu edit opens a builder where admins create menus, name them, give each one a chat trigger such as /main, and fill it with plates. Each plate has a label and a command; pressing it runs that command as the player (a chat command with a leading slash, or a console command). Menus can be compact, normal or wide boards, or an inventory menu that lives on the game's own inventory screen: it shows when the player opens their inventory and hides when it closes, with no key binds to set up. The inventory menu has a vanilla look that matches the game (grey tiles with game icons, a header word and hover tooltips, above Quick Craft) and, as a config option, the older leather sidebar. Up to 24 plates and 2 to 4 columns per menu, with painted button and frame styles, click and close sounds and four fonts. Each menu is public or private; private menus need mixmenukit.use, which the plugin never gives to all players. The starter menus only use the plugin's own commands. The painted art ships as PNG files in data/MixMenuKit; without them plates draw as plain panels. No dependencies.
Free. Tested alone on Carbon 2.0.262.0 with Rust build 25670169 on 2026-10-03: it loads, writes its config, registers its commands, reloads with an identical config and unloads cleanly with no other plugin installed, and holds up under a 50-phantom load run. The inventory menu's look and position were checked in game on a dev server. The zip holds the plugin, a README and the licence: free to run and change on your own servers, no resale, no re-hosting. Feedback and bug reports: message B1 on the MixMods Discord. The kit ships its full set of frames and buttons (metal, leather, classic, zombie and the Rogue theme).
Tagsmenuguibuttonscommandshub
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