Hangs a whole kit preset on a weapon rack: weapons with their skin and loaded ammo, plus clothing and backpacks on racks with slots for them. Presets live in data/MixRackKit/kits.json, which ships with four sample kits using Workshop skins. A player looks at a rack they own or have building rights at and types /rackkit here <preset>; it becomes a locked display that players can see but not take from, refilled every RefillMinutes (5). Display items cannot be taken, swapped, unloaded, re-ammoed, or dropped by destroying or picking up the rack. Staff with mixrackkit.admin get a takeable fill, and /rackkit fill <preset> fills the racks in the building of the rack they look at. Console: rackkit.list, rackkit.reload, rackkit.fill. Mounting needs at least one player online. No dependencies.
Free. Tested alone on Carbon 2.0.259.0 with Rust build 25454815 on 2026-09-28: it loads, writes its config, registers its commands and unloads cleanly with no other plugin installed. Menus and player actions need a player in game and were not exercised on the test server. The zip holds the plugin, a README and the licence: free to run and change on your own servers, no resale, no re-hosting. Feedback and bug reports: message B1 on the MixMods Discord.
Tagsweapon-rackdisplaykitsskins
File hash (SHA-256)
e25ea315ee78e8c1696ee1b0af0ee8e8a1e39da39984e808368a6c52a2b4e463
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