Raidable bases for your Rust server, from a quick stone raid to a Nightclass fortress. Six levels from Easy to Nightclass drop on flat ground read from the map at boot, so bases sit level and stay clear of roads, rails and monuments. Turrets hide in spots picked for each base rather than walls of guns, guards and loot are locked inside the walls, and when the foundations go the base collapses.
Players get /raids: live raids, what each level holds and how to take one. They can buy a raid with scrap or RP and it drops near them, for the buyer and their team only unless staff open bought raids to everyone. If a bought raid never finishes building, the price goes back. Staff get /mixraid: spawn, clear and teleport, plus turrets, guards, crates, time limits and prices per level. Scheduled raids are off by default; turn them on and set how often, how many players must be online and the chat announcements.
Optional: MixCore turns on RP (buying with RP, RP for clears and guard kills, raid stats); without it buying with RP is not offered and scrap buying still works. MixCommerce pays RP rewards when MixCore is not loaded. OSAuto-Turrets powers the turrets; without it the plugin arms and powers them itself. MixVanillaMenus adds Tab menu tiles.
Commands: /raids (everyone), /mixraid or /raidbases (staff page), /mixraid spawn, list, goto, clear, cleanup, killnear, loot and kits. Permission: mixraidbases.admin; auth level 2 works without it.
Free. Some base layouts are adapted from free Steam Workshop designs. Feedback and bug reports: message B1 on the MixMods Discord.
Tagsraidraidable-basesraidspvepvpnpceventsloot
File hash (SHA-256)
79c043b5286edeea93e0df4c170d999e1429af803605fdfe32d44be3212556fd
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