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← RUN Whitelist

Check report RUN Whitelist v1.0.0

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileRUNWhitelist.cs · 41 KB · 1 source file · 1075 lines
StatusChecked, 11 findings
Uploaded2026-09-25 (13 days ago)
Compile checkDoes not compile on Carbon · needs Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-01), 2026-10-02 (6 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

RUNWhitelist.cs

RUNWhitelist.cs(576,36): error CS1503: Argument 2: cannot convert from 'target-typed conditional expression' to 'string[]'

No hot-path hooks registered.

SHA-256 of this file

2176e571d07d0577bc32bc2f413a3b249a94ce05a5bc7c6fc7dff58a635e15c7

Hooks it registers 3

InitOnServerInitializedUnload

Findings 11

Network 4

LevelWhatWhereLine
note URL in source RUNWhitelist.cs:450 var url = "https://api.steampowered.com/ISteamUser/GetFriendList/v1/" +
note URL in source RUNWhitelist.cs:687 var url = "https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/" +
note Oxide/Carbon web request RUNWhitelist.cs:457 webrequest.Enqueue(url, null, (code, body) =>
note Oxide/Carbon web request RUNWhitelist.cs:692 webrequest.Enqueue(url, null, (code, body) =>

Steam IDs and admin 2

LevelWhatWhereLine
note changes or checks admin status RUNWhitelist.cs:544 if (!player.IsAdmin)
note changes or checks admin status RUNWhitelist.cs:558 if (arg.Connection != null && !arg.IsAdmin)

Game control 1

LevelWhatWhereLine
note repeating timer RUNWhitelist.cs:233 _refreshTimer = timer.Every(_config.SteamApi.RefreshIntervalMinutes * 60f, () => RefreshAllFriends());

Config writes 4

LevelWhatWhereLine
note writes the config file RUNWhitelist.cs:137 SaveConfig();
note writes the config file RUNWhitelist.cs:152 SaveConfig();
note writes the config file RUNWhitelist.cs:831 SaveConfig();
note writes the config file RUNWhitelist.cs:865 SaveConfig();

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.