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Check report Stockyard v1.1.2

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileStockyard-1.1.2.zip · 30 KB · 1 source file · 2225 lines
StatusChecked, 11 findings
Uploaded2026-10-02 (6 days ago)
Compile checkCompiles on Carbon · compiles without Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-01), 2026-10-02 (6 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

Stockyard.cs

Hot-path hooks (these run very often; what each one does inside):

HookLineDoes
OnPlayerDeath566nothing heavy found

Walks every entity on the server: 1 place.

SHA-256 of this file

7cb25a85eb9b432930488e1dd0c11f428aee96f70d213076e24d7197f0cb66ad

Hooks it registers 8

InitOnNpcConversationRespondOnNpcConversationStartOnPlayerDeathOnPlayerDisconnectedOnServerInitializedOnServerSaveUnload

Findings 11

Network 2

LevelWhatWhereLine
note URL in source Stockyard/Stockyard.cs:36 private const string DefaultArtUrl = "https://directory.mixapps.store/static/mods/stockyard/ui/";
note Oxide/Carbon web request Stockyard/Stockyard.cs:1319 webrequest.Enqueue(url, body, DiscordCallback, this, RequestMethod.POST, DiscordHeaders);

Steam IDs and admin 6

LevelWhatWhereLine
note changes or checks admin status Stockyard/Stockyard.cs:1367 private bool IsAdmin(BasePlayer player) => player.IsAdmin || permission.UserHasPermission(player.UserIDString, PermAdmin);
note changes or checks admin status Stockyard/Stockyard.cs:1369 private bool Allowed(ConsoleSystem.Arg arg) => arg.Connection == null || arg.Player() != null && IsAdmin(arg.Player());
note changes or checks admin status Stockyard/Stockyard.cs:1647 if (IsAdmin(player))
note changes or checks admin status Stockyard/Stockyard.cs:1877 bool admin = IsAdmin(player);
note changes or checks admin status Stockyard/Stockyard.cs:1916 if (!IsAdmin(player)) return;
note changes or checks admin status Stockyard/Stockyard.cs:1935 bool admin = IsAdmin(player);

Game control 2

LevelWhatWhereLine
note Harmony patch Stockyard/Stockyard.cs:86 private Harmony harmony;
note Harmony patch Stockyard/Stockyard.cs:1399 harmony = new Harmony(PatchOwner);

Config writes 1

LevelWhatWhereLine
note writes the config file Stockyard/Stockyard.cs:1745 SaveConfig();

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.

Versions

VersionKindSizeFindingsStatusUploaded
1.2.0 currentupload73 KB16checked2026-10-04 (4 days ago)
1.1.3upload31 KB14checked2026-10-02 (6 days ago)
1.1.2upload30 KB11checked2026-10-02 (6 days ago)
1.1.1upload30 KB11checked2026-10-02 (6 days ago)
1.1.1upload30 KB11checked2026-10-01 (7 days ago)
1.1.0upload29 KB11checked2026-10-01 (7 days ago)
1.0.0upload21 KB5checked2026-09-30 (8 days ago)