Makes the double-barrel shotgun fire both barrels on one trigger pull. When a permitted player fires with both shells loaded, the second shell is spent and every pellet hit from that shot does double damage for a short window; with one shell loaded the gun fires as normal. Reload is unchanged. Players need twinbarrel.use. Staff get /twinbarrel, a small panel with an on/off switch, and /twinbarrelkit, which gives a test shotgun and shells. Config sets the damage multiplier (default 2, limited to 1-4) and the hit window (default 1.5 s). No dependencies.
Free. Tested alone on Carbon 2.0.259.0 with Rust build 25454815 on 2026-09-28: it loads, writes its config, registers its commands and unloads cleanly with no other plugin installed. Menus and player actions need a player in game and were not exercised on the test server. The zip holds the plugin, a README and the licence: free to run and change on your own servers, no resale, no re-hosting. Feedback and bug reports: message B1 on the MixMods Discord.
Tagsshotgundouble-barrelweaponsdamagepvp
File hash (SHA-256)
b4fdb51c349ef3abb20dd48742aa201b999ec11a3c7860205ade830b02fc9988
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