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← MiX Horde

Check report MiX Horde v0.2.4

What an automated read of this exact file found. It is a list of facts about the code, not a safety verdict. Read it, then read the config, then test on a throwaway server.

FileMixHorde-0.2.4.zip · 6 KB · 1 source file · 358 lines
StatusChecked, 8 findings
Uploaded2026-09-28 (10 days ago)
Compile checkCompiles on Carbon · compiles without Carbon's compat shims

Compile check

Compiled on the live game box against Rust build 25670169 (game files dated 2026-10-02, Carbon files dated 2026-10-01), 2026-10-02 (6 days ago). "Without shims" means the plugin does not lean on Carbon's compatibility layer for APIs the game has removed, which is the version most likely to keep working after the next Rust update and to run on Oxide.

MixHorde.cs

No hot-path hooks registered.

SHA-256 of this file

0fcdc8936c73c30d792b3a917f435ada7cab1ba7dce2f5953022bc3ad9031f20

Hooks it registers 4

InitOnPlayerDisconnectedOnServerInitializedUnload

Findings 8

Steam IDs and admin 5

LevelWhatWhereLine
note changes or checks admin status plugins/MixHorde.cs:103 private bool IsAdmin(BasePlayer p) =>
note changes or checks admin status plugins/MixHorde.cs:104 p != null && (p.IsAdmin || permission.UserHasPermission(p.UserIDString, PermAdmin));
note changes or checks admin status plugins/MixHorde.cs:170 if (!permission.UserHasPermission(p.UserIDString, PermUse) && !p.IsAdmin) continue;
note changes or checks admin status plugins/MixHorde.cs:201 var admin = server || IsAdmin(player);
note changes or checks admin status plugins/MixHorde.cs:295 if (!IsAdmin(player)) { Msg(player, $"need {PermAdmin}"); return; }

Game control 1

LevelWhatWhereLine
note repeating timer plugins/MixHorde.cs:79 _tick = timer.Every(15f, Tick);

Config writes 2

LevelWhatWhereLine
note writes the config file plugins/MixHorde.cs:60 SaveConfig();
note writes the config file plugins/MixHorde.cs:220 SaveConfig();

"blocks": the file is not served until a person looks. "look": worth reading the line. "note": common in honest plugins (a URL, a config write); listed so you know it is there.

What was checked

Outbound network use and URLs, Discord webhooks, process and shell use, native imports, dynamic assembly loading and code generation, unsafe blocks, Base64 decoding and long encoded literals, file writes and deletes, server config and RCON references, hardcoded Steam IDs, admin flag changes, Harmony patches, console commands and server stops, repeating timers, config writes, and the hook names registered. The compile check above builds the file on the live game box against the current Rust and Carbon files, publicized the way Carbon does at boot, with Carbon's compat shims and without them. Not checked: whether the logic is correct or kind, or whether the config it ships with points anywhere.

Versions

VersionKindSizeFindingsStatusUploaded
0.2.5 currentupload6 KB8checked2026-10-02 (6 days ago)
0.2.4upload6 KB8checked2026-09-28 (10 days ago)